Im Brettspiel Broom Service – dem Kennerspiel des Jahres – dreht sich alles um Druiden, Sammler, Feen und natürlich auch Hexen. Oder vielmehr um. Endlich euer eigener Tranklieferservice! Eure Hexen durchreisen das Land, eure Druiden-Distributoren verkaufen fleißig, die Sammler machen Tränke, und die. Broom Service ist ein Brett- und Strategiespiel der österreichischen Spieleautoren Alexander Pfister und Andreas Pelikan. Das Spiel ist für zwei bis fünf Spieler.
HinzufÃŒgen zum Einkaufswagen...Der Name Broom Service ist ein Wortspiel aus den englischen Begriffen Broom (Besen) und Room Service (Zimmerservice). Die Tatsache, dass ich den Raum. Endlich euer eigener Tranklieferservice! Eure Hexen durchreisen das Land, eure Druiden-Distributoren verkaufen fleißig, die Sammler machen Tränke, und die. Rezension / Test / Kritik zum Brettspiel Broom Service von Andreas Pelikan und Alexander Pfister - erschienen bei alea Spiele (Kennerspiel.
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The challenge is to correctly identify the territory s in which a tower is located. The rules state that the base of the tower determines this, but this is still confusing as many towers straddle multiple territories and the board art makes it difficult to discern which territory or territories a tower is actually located in.
This certainly could have been much clearer. As is, it is a constant source of confusion. Some deliveries will reward the player with magic wands.
These wands are needed to dispel the clouds that hover over the lakes. Doing so will make traveling to certain lands easier. Once all players have depleted their hands, a new round is conducted in the same fashion.
After seven rounds, the game concludes and final points are tallied. For each set of four different resources 3 potions and 1 wand the player earns 4 points, while having three of four resources earns 2 points.
Those pesky clouds that you dispelled by using your Fairy Witch? They, too, are worth points, ranging from 3 — 30, depending upon the value that are collected.
This angst is heightened as the start player begins playing cards, as one hopes his plans will remain intact.
Of course, choosing the correct cards to facilitate this process is easy to plan, but often difficult to employ.
There is a small race aspect to the proceedings as some towers can only accept a single delivery. These tend to be the more valuable or strategically placed towers.
So, getting there first will reward the player with more victory points and often prevent longer journeys.
Generally there are ample towers that will accept deliveries, so players will usually not find themselves unable to complete a delivery…eventually.
All of the above makes for a pleasant game. The rules are easy to understand and teach, and there is not much complexity present.
This makes the game an excellent choice for lighter or family gaming. Plans are quickly dashed as players are often forced to play cards out of the order they desired.
If a player is bold, he can choose brave, but must be willing to accept that he may not be able to perform any action with that card. Indeed, there was an incentive to try to select one or two cards that the lead player selected, as it would ultimately allow you to play more cards.
In Broom Service, it is almost always a detriment. The brave actions are most rewarding, but carry grave risk of being lost to opposing players.
The cowardly actions are less profitable, but safer. Which role cards will you secretly chose? Which have your rivals chosen? Who will be brave, and who will be cowardly?
The board is placed in the middle of the table face-up, i. The starting player and the player to the right who will be the last player of the first turn each receive one magic wand; all other players receive two wands.
In a two-player game, each player receives 1 wand. The remaining potions and wands from now on referred to as "resources" are placed in a general supply next to the game board.
The front shows an overview of each round and turn, and the back summarizes the victory points received at the end of the game.
The 24 heavy clouds with white stars on the front are shuffled and placed randomly, face-up, one cloud on each corresponding space on the board 18 spaces on the front side of the board, 19 spaces on the back side of the board.
The 10 event cards are shuffled. The top event card in the pile is turned over. The event displayed applies to the first of the seven rounds.
If there are fewer than 5 players: Shuffle the 10 role cards of an unused color and place them in a draw pile next to the event cards.
The remaining materials landscape tiles, amulets, storm clouds are required only for the game variations for advanced play.
The game is played over seven rounds. At the beginning of each round, each player chooses 4 of their 10 role cards.
Then the players compete for tricks, turn by turn, vying for the actions on the selected role cards. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action.
You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards.
When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before.
Broom Service is a revised and expanded version of Witch's Brew. One of the hottest topics in the upcoming months will be the Spiel des Jahres If you're not familiar with this, here's an excellent article by user Isaiah Kim that will quickly get you up to date.
Widely regarded as the most prestigious award in the board game industry, this annual German award actually encompasses three separate categories:.
The nominees for each of these categories are typically announced in May. And soon enough, you'll notice discussion threads popping up all over the various online board game communities, covering topics such as speculations of the nominees, predictions on which games will win it all, and possibly some complaints voiced here and there.
But in the end, the significance of this award is not just in the prestige. It's one of the major drivers in a game's number of sales, and a nomination alone can boost sales from a typical copies to 10, copies.
A winner can even expect additional sales in the ,'s. With this in mind, here's a look at the Spiel's impact on the amount of exposure to its associated games.
Note: I will only cover the winners starting from year , as our database can't go as far back. I'm also leaving out Kinderspiel des Jahres, as I found it more difficult to see a significant impact on traffic to the game pages.
Chaotic camel racing game where the players aren't the camels, but are the bidders in the race. On top of the camels' bizarre tendency to carry each other on their backs when they land on the same space, each player has a stake in the race and will do their best to intervene with the outcome.
In the words of user nealkfrank , the ending of this game is like "Mario Kart of the board gaming world" in its unpredictability till its last moment.
And the 2nd edition from Eggertspiele only adds onto this chaos by introducing "crazy camels" that run backward.
In Istanbul, players are merchants weaving around the alleys of the bazaar collecting rubies by delivering as many goods with their assistants.
It will test your ability to efficiently manage your assistants to do your bidding while you go off to take care of bigger items.
Of the games listed in this article, it has the highest complexity rating on BGG 2. If you've never tried, you can find the digital adaptation on numerous platforms including iOS, Android, Steam, and even the Nintendo Switch.
In Colt Express, players are bandits competing to become the richest outlaw in the Old West. All players are on a 3-D train and start out the Schemin' phase by "programming" a number of actions they will take for the round.
Once the Stealin' phase commences, you can sit back and watch how everyone's best laid plans are soon foiled as the silly antics take place.
As witches, players manage a handful of cards to gather potions and deliver them throughout the magical realm. Take a risk by offering a clue that will point to as many of the secret agents, but you may unintentionally alert the assassin instead.
Undoubtedly the most commercially successful game in this list, the simplicity of Codenames' formula has produced 10 different sequels and variations over the years, featuring themes such as Harry Potter, Disney, Marvel, and others.
As chieftains of famous clans, players compete to build the best kingdom by laying tiles of different terrains. Each additional land is represented by domino-like tiles with two sections, which can be added onto the kingdom by laying the tile so that at least one of the sections is adjacent to an existing, matching terrain.
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